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Old Dec 28, 2006, 08:47 PM // 20:47   #1
Frost Gate Guardian
 
Join Date: Jun 2006
Guild: Horible and Hex [Own]
Profession: R/
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Default Concept Class-Defender

Class Description:The Defender has been unleashed to carry out his master's bidding whether that lead him to his own death, or his triumphant victory. He holds close the 5 gods. He even prays to Abbadon; for he if an almighty god and a Defender needs all the strength he can get.A Defender is specialized in fighting single enemies in very fast succession.

A Defender can fight either mounted, on his choice of a royal steed, or on foot. While mounted a Defender has increased speed (15%) and armor (AL90) but has a 50% chance to miss attacks because of his distance from his enemies. While on foot, a Defender has normal attack speed and armor (AL80) and uses dual axes or dual swords (which are not a single weapon, but 2separate ones. i.e. Vamp fellblade of defense and Zealous Longsword of warding.) When mounted a Defender can only use a lance and a shield.

Lance is not the same as spear. Lance is a semi-melee weapon, 5-8 ft range.

Base Stats
30 Base energy
3 Energy regeneration

Attributes:

Dual Wielding: For each rank in Dual Wielding, a Defender gains 1% chance to critical while using 2 swords or 2 axes. Many attack skills requiring the use of dual weapons increase when increasing the ranks of Dual Wielding
Lance Mastery: For each rank in Lance Mastery, a Defender gains 1% chance to critical while using a lance.
Loyalty (Primary): A Defender must be loyal to his master and must use that bond to perfect his art of fighting. Many skills including those that allow a Defender to use Mounts increase when increasing the ranks of Loyalty.
Blessings: A Defender is a hero with excellent faith in the gods. Many skills, including those which increase a Defenders' abilities become more powerful when increasing the ranks of Blessings.
Serenity: A Defender must learn to cope with rage and haste. Serenity allows a Defender to calm himself and his allies to become an overwhelming force.

Armor:
AL 80
Maximum Health -25


Weapons:
As mentioned before Defenders use certain weapons conditionally.
When mounted:
Lance examples.............Sundering Pike of Fortitude.........15-30 piercing damage (max)..........attack interval-1.75
Shield examples.............Tower Shield of Fortitude...........15 AL (max)

While on foot:
Dual Axe example...........Sundering Great Axe of Fortitude + Zealous Cleaver of Warding...........attack speed FOR BOTH is 1.10 but is alternating.

For example, if I, a Defender, attacks a Troll with the weapons above, my first attack will be with my Sundering Great Axe, and the second with my Zealous Cleaver. Axe Haft upgrades are global when they areequipped , they do not trigger when their weapon is used. Prefix mods are only used when that specific weapon is used, yet a -1 health degeneration or a -1 energy degeneration is global.

The Above rules apply to using dual swords also.

ATTENTION Daggers do not count as dual weapons for Dual Wielding attribute Skills.

Skill Examples

Dual Wielding:

Criss-Cross
Energy: 5
Cast time: attack
Recharge: 10 seconds

Dual Weapon Attack. Attack target foe with both weapons simultaneously. If this attack hits, target foe suffers bleeding for 5..10..15 seconds.

Swipe
Energy: 5
Cast time: attack
Recharge: 6 seconds

Melee attack. Swipe your target once with each weapon for +6..12..18 damage.

Scissor Strike
Energy: 10
Cast time: 1/2 second
Recharge: 10 seconds

Dual Weapon Attack. Attack target foe with Scissor Strike for +10..18..26 damage. If it hits a Hexed foe, that foe is knocked down for 2 seconds. If it hits a foe with a condition, this attack does +25..35..45 damage. This attack causes weakness.

Twisting Bite
Energy: 15
Cast time: 1 second
Recharge: 20 seconds

Spell. Target foe is struck with the wrath of Balthazar for 50..75..100 holy damage. If target foe is not under the effects of an enchantment, that foe is knocked down.

Lance Mastery:

Thrust
Adrenaline: 3
Cast time: attack

Lance Attack. Thrust your spear at target foe for +18..24..30 damage. If target if wielding a shield, that foe suffers from bleeding for 5..10..15 seconds.

Piercing Assault
Adrenaline: 8
Cast time: attack

Lance Attack. Strike target foe 3 times consecutively. The first attack deals +25..30..35 damage, the second deals Deep Wound and the third cannot be "blocked" or "evaded". If you are under the effects of an enchantment, this attack causes Daze for 18..12..6 seconds, and if you are under a Hex, this attack causes Exhaustion.

Tight Grip
Energy: 5
Cast time: 0
Recharge: 15 seconds

Stance. For 30..40..50 seconds your attacks have +10% armor penetration. This stance ends if you become Crippled.

Loyalty:

Royal Steed
Energy: 10
Cast time: 1 second
Recharge: 30 seconds

Mount. While mounted on this Royal Steed you gain the benefits and limitations of a mount. This mount lasts 45..60..75 seconds.

Blood Bond
Energy: 5
Cast time: 1 second
Recharge: 5 seconds

Stance. You feel the gaze of your Master upon you for 25..30..35 seconds. Attack speed increases by 25% and you gain 1 energy every time you are targeted with a spell.

"For You Master"
Energy: 5
Cast time: 0
Recharge: 15 seconds

Shout. You gain 1 adrenaline for each enemy and ally within earshot. (Maximum: 4..6..8 strikes of Adrenaline)

"To the Death!"
Energy: 10
Cast time: 0
Recharge: 25 seconds

Shout. Target foe cannot block or evade your attacks for 15..25..35 seconds.

Blessings

Only 1 blessing can be active at one time.

Balthazar's Courage
Energy: 15
Cast time: 3 seconds
Recharge: 25 seconds

Blessing. Balthazar strengthens you when fighting with a lance. Lance attack speed increases by 15% and your attacks deal 20..30..40% more damage.

Dwayna's Peace
Energy: 15
Cast time: 3 seconds
Recharge: 25 seconds

Blessing. Dwayna's Peace embraces you. When you are not casting a spell and you are not attacking, you gain +2..5..7 health regeneration and +1 energy regeneration.

Abbadon's Remnants
Energy: 25
Cast time: 5 seconds
Recharge: 60 seconds

Binding Ritual. For 30..45..60 seconds, Abbadon's Remnants cloud the battlefield. All attacks deal +30 damage and Healing is reduced by 25%.

Serenity:

"Be One with your Weapon!"
Energy: 10
Cast time: 0
Recharge: 30 seconds

Shout. For 2..5..8 seconds, all allies within earshot have +25% attack speed.

"Remember your Home!"
Energy: 5
Cast time: 0
Recharge: 5 seconds

Shout. For 10 seconds, the next skill each ally casts within earshot has its attribute increased by 2. ( 50% chance of failure with Serenity 5 or less.)

"For the Master!"
Energy: 5
Cast time: 0
Recharge: 12 seconds

Shout. For 5..15..25 seconds, all allies within earshot gain +1 energy regeneration and deal +8..11..14 damage with their attacks.




Credits:

Horible (me)



Suggestions or Additions:
All are welcome. If i think an idea is viable i will credit you and add it to my work here.



Horible
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Old Dec 29, 2006, 02:35 PM // 14:35   #2
Lion's Arch Merchant
 
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umm dual wielding feels more like the primary skill.....i mean.....if a warrior had a defender secondary.....does that mean he can dual wield? and would the bonus affect him?
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Old Dec 29, 2006, 03:25 PM // 15:25   #3
Desert Nomad
 
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Quote:
Originally Posted by kKagari
umm dual wielding feels more like the primary skill.....i mean.....if a warrior had a defender secondary.....does that mean he can dual wield? and would the bonus affect him?
Yes, because Hammer mastery, Scythe mastery, Axe mastery, Dagger mastery, sword master and Spear mastery are all primaries.
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Old Dec 29, 2006, 03:32 PM // 15:32   #4
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dual wielding says it affects the defender, so what if u were something else?
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Old Dec 29, 2006, 03:35 PM // 15:35   #5
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It says it affects the defender in every other of his attribute explanations.
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Old Dec 29, 2006, 07:43 PM // 19:43   #6
Frost Gate Guardian
 
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didnt mean it like that. Yes it does mean that warriors could have a secondary of a defender and be able to dual wield but will not be able to mount or use any skills in Loyalty


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Old Dec 29, 2006, 07:48 PM // 19:48   #7
Desert Nomad
 
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Quote:
Originally Posted by Horible
didnt mean it like that. Yes it does mean that warriors could have a secondary of a defender and be able to dual wield but will not be able to mount or use any skills in Loyalty


Horible
In that case- the gimmick of a class should never only be available to primaries. The only class that has done this so far is the Dervish, but that's only because of serious balance issues.
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Old Dec 29, 2006, 07:59 PM // 19:59   #8
Frost Gate Guardian
 
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i see what you are getting at

*cough cough* avatars *cough cough*

maybe ill have to change my thinking.

ill keep working on it

keep postin idea everyone


thanx
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Old Dec 30, 2006, 06:21 AM // 06:21   #9
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Sounds too overpowered. Maybe if you separated this into two classes it'd be alright, but as it stands too much of it is unfair, especially dual wielding. I don't know where to begin, and thankfully I don't have to because it's only a suggestion. Work on dumbing it down or separating it out. Dual wielding is already on the assassin and your way of dual wielding is not balanced. One thing that I find silly is that it's called a defender but it's not as defensive as it is offensive -- it doesn't even wield a shield.
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Old Dec 30, 2006, 06:34 AM // 06:34   #10
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I agree with Kai Nui. This looks more like two professions mixed into one, so dividing it would be a good idea. For one, I would say Blessings should belong to a different profession.

@Bankai, even though the gimmick is unrelated to the name, I would say that dual wielding and loyalty are the gimmicks here, meaning that one is accessible as secondary and the other isn't. I believe that the dual wielding line should be replaced into a shield line. The tactics line might be nice to look at for some ideas. Paragon/Defender looks like a fun combination to play.

Oh as for lances.....I take it that they're melee weapons? Don't want it to be the same as a paragon. Giving the profession a binding ritual would contradict the ritualist being the only profession to summon spirits, I believe that Abaddon's remnants is more of a ritualist skill. As for the Serenity line, I believe that instead of making them shouts, they should be skill type skills (similar to troll and ripostes) The shouts, chants, echo theme belongs to paras =] Looks like a fun build to accompany the ethermage profession, since I do not very much approve of the Engineer profession.

-My thoughts

Last edited by Xiaxhou of Trinity; Dec 30, 2006 at 06:43 AM // 06:43..
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Old Dec 30, 2006, 05:57 PM // 17:57   #11
Frost Gate Guardian
 
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yea im spreading too many skill types into 1 proffession

As for the lance, yes it is melee.


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